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Official - Events v1.8.0 - The Scenario Update | Tapple
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Official Events v1.8.0 - The Scenario Update

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Events v1.8.0 - The Scenario Update

Hey guys! In this update, we have a new scenario system, added tons of new scenarios, and other quality of life/bug fix changes!

Scenarios

We've recoded our scenario system to be as efficient as possible and redesigned a bit of the way our scenarios are presented!
The scenario GUI now features:
» A black stained glass pane border!
» Support for multiple pages of scenarios if LOTS of scenarios are enabled!
» You can now see the scenario's experimental value! (how crazy the scenario is)
» You can now see which scenarios are incompatible with certain scenarios! (if there are any)
» Full scenario description support for those on Large and Auto GUI scale! Scenario descriptions should no longer run off of the screen!

Although we are always adding and removing scenarios, we've done a significant number of changes in this update alone.

Scenario Additions
»
Australian Crafting, BestPvE, Depths, Barebones, Vegan Paranoia, Midas, Unstackable Blocks, Creeper Pong, Monsters Inc., Bombers, Glass Swords, Blood Logs, Increasing Velocity, Health Division, Nuclear Fallout, Fireless, Rodless, Triple Ores, Spells, Knockback Up

Scenario Removals
» Fatal Mobs, Good Game, Mortar Arrows, Naked and Afraid, NoClean+, Care Packages

Scenario Changes/Fixes
»
Squad Health changed to Shared Health and made absorption apply to all teammates.
» Item Scrambler changed to Item Randomizer and removed bedrock and barriers from being randomized.
» Extreme Skyhigh actually gives the proper items now.
» Increased the Self Destruct explosion radius but reduced the damage dealt.
» Deadly Water no longer respawns you as an invisible spectator in the world when you die from the scenario.
» Fixed certain death drop scenarios (Bleeding Sweets, Golden Retriever, etc.) so that loggers actually drop the items.
» Prevented milk drinking in certain potion scenarios.
» Fixed Superheroes being uh oh stupid dumb dumb.

You can read the scenario descriptions and all of the other scenarios in the official scenario list, here.

Other Updates

»
Everyone except God Apples are now unwhitelisted after they die. So if you're a God Apple and die, you can leave and come back later in the game to spectate.
» An informational message is displayed at Meetup to let all players know to go to 0,0 and stop mining or skybasing.
» Optimized methods to detect if a player is getting iPvP'd.
» All players get 10 seconds of invincibility at the start of UHC Meetups.
» All blocks can be broken during UHC Meetups and y:40 in the map is completely replaced with bedrock.
» Combat loggers can no longer be damaged by teammates in non-Chosen team games.

Bug Fixes
» Fixed team colors sometimes not displaying after relogging.
» Fixed health not properly updating when using the killboard.
» Fixed dead people not being able to see anyone.
» A huge process optimization which has greatly reduced lag.

Rule Changes
We've changed some of our rules. Most of these are simple changes in wording/naming, but the most important changes are:
» Racism has been broadened to Discrimination to cover the topics of racism, sexism, and homophobia
» Excessive Stalking/Stealing can only be punishable if reported to staff - the stalking has to be EXCESSIVE, not simply (a player is nearby me)
» The lava x-ray bug is no longer allowed. As this was originally widely accepted, we will do our best to communicate the fact that it is no longer allowed, so punishments for the first couple of weeks will not be extremely severe.

The rest of the Rules page can be viewed here.

Some of these updates are too small to list for it's own "announced" update. You can view these updates in #changelog in the Discord server.
 
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homiemansmans

Member
Nov 18, 2019
33
2
8
Events v1.8.0 - The Scenario Update

Hey guys! In this update, we have a new scenario system, added tons of new scenarios, and other quality of life/bug fix changes!

Scenarios

We've recoded our scenario system to be as efficient as possible and redesigned a bit of the way our scenarios are presented!
The scenario GUI now features:
» A black stained glass pane border!
» Support for multiple pages of scenarios if LOTS of scenarios are enabled!
» You can now see the scenario's experimental value! (how crazy the scenario is)
» You can now see which scenarios are incompatible with certain scenarios! (if there are any)
» Full scenario description support for those on Large and Auto GUI scale! Scenario descriptions should no longer run off of the screen!

Although we are always adding and removing scenarios, we've done a significant number of changes in this update alone.

Scenario Additions
»
Australian Crafting, BestPvE, Depths, Barebones, Vegan Paranoia, Midas, Unstackable Blocks, Creeper Pong, Monsters Inc., Bombers, Glass Swords, Blood Logs, Increasing Velocity, Health Division, Nuclear Fallout, Fireless, Rodless, Triple Ores, Spells, Knockback Up

Scenario Removals
» Fatal Mobs, Good Game, Mortar Arrows, Naked and Afraid, NoClean+, Care Packages

Scenario Changes/Fixes
»
Squad Health changed to Shared Health and made absorption apply to all teammates.
» Item Scrambler changed to Item Randomizer and removed bedrock and barriers from being randomized.
» Extreme Skyhigh actually gives the proper items now.
» Increased the Self Destruct explosion radius but reduced the damage dealt.
» Deadly Water no longer respawns you as an invisible spectator in the world when you die from the scenario.
» Fixed certain death drop scenarios (Bleeding Sweets, Golden Retriever, etc.) so that loggers actually drop the items.
» Prevented milk drinking in certain potion scenarios.
» Fixed Superheroes being uh oh stupid dumb dumb.

You can read the scenario descriptions and all of the other scenarios in the official scenario list, here.

Other Updates

»
Everyone except God Apples are now unwhitelisted after they die. So if you're a God Apple and die, you can leave and come back later in the game to spectate.
» An informational message is displayed at Meetup to let all players know to go to 0,0 and stop mining or skybasing.
» Optimized methods to detect if a player is getting iPvP'd.
» All players get 10 seconds of invincibility at the start of UHC Meetups.
» All blocks can be broken during UHC Meetups and y:40 in the map is completely replaced with bedrock.
» Combat loggers can no longer be damaged by teammates in non-Chosen team games.

Bug Fixes
» Fixed team colors sometimes not displaying after relogging.
» Fixed health not properly updating when using the killboard.
» Fixed dead people not being able to see anyone.
» A huge process optimization which has greatly reduced lag.

Rule Changes
We've changed some of our rules. Most of these are simple changes in wording/naming, but the most important changes are:
» Racism has been broadened to Discrimination to cover the topics of racism, sexism, and homophobia
» Excessive Stalking/Stealing can only be punishable if reported to staff - the stalking has to be EXCESSIVE, not simply (a player is nearby me)
» The lava x-ray bug is no longer allowed. As this was originally widely accepted, we will do our best to communicate the fact that it is no longer allowed, so punishments for the first couple of weeks will not be extremely severe.

The rest of the Rules page can be viewed here.

Some of these updates are too small to list for it's own "announced" update. You can view these updates in #changelog in the Discord server.
+1
 

Xucau

New member
Jul 4, 2020
17
0
1
Finland
Cool. I like how everything looks right now and I love the updates on parkour maps.
This reply is little late though.