A Tapple update has been longer overdue!
Over the past two months, we've been working on something special and overall improving our server. Please continue reading so you can see what we've included in this and we hope you'll come to appreciate the fruits of our hard work and labor!
Introducing Border Battles, Tapple’s first new minigame since it’s initial release in October 2019. A new take on the traditional SkyWars minigame, including constantly moving borders, as well as Elements, crazy powerups that can completely change the game.
Practice 2.1.0 - Parties, PvP Gameplay Fixes, New Cosmetics, Kit Changes, & more!
After an experimental initial Practice 2.0 release, we've listened to the community on what we should improve on to create a more enjoyable environment on the Practice server. While we've tested these new updates a lot, there may be bugs here and there across the next couple of days and we will do our best to fix them swiftly and efficiently. Otherwise, hope you enjoy this update that our team has worked very hard on!
Parties have officially returned to Practice in proper fashion!
Party Events & Duels
Party Events & Duels now have all kits (including duel and party kits) and use a menu similar to duel requests!
New Party Event Type: Roulette!
A solo, FFA take on Red Rover.
» Players are chosen at complete random to engage in 1v1s, and the last player standing wins!
Events 1.9.0 - Knockback Changes, Improved Hit Reg, World Optimizations, & more
Hello there! Today we're coming at you with some updates which have been way overdue! This includes lots of gameplay bug fixes and improvements. Read below as I go more in-depth on each of the updates and changes.
Also please understand that these changes are only going live to the Events server(s). A later patch for Practice for some of these updates will be on the way soon.
PvP Gameplay Changes
Reimagined Player Knockback
We've listened to the community. We've taken LOTS of time to gradually reconfigure our knockback profiles. Knockback is now highly improved and feels a lot smoother.
Instant Hit Registration
Damage to/from other players now takes the highest priority to send the data back to the client AS FAST AS PHYSICALLY POSSIBLE. Not only should this benefit everyone, but it should equalize the playing field for...
Some changes are coming to the Events server! Some of these have yet to be implemented, and some of them you may have already seen in place on the server -
We've heard a lot of feedback and thoughts from the community about how our Events system works and some of these changes are long overdue.
A Second Events Server
Now as seen in the compass, clicking the Events option will bring you to two different servers: Events-1 and Events-2. This is so that we can be more flexible with our schedule/potentially host two UHCs at the same time. It has come to our attention that our community is pretty torn in half on liking/disliking the crazy scenarios, so with this second Events server we will try to equalize our UHCs with both crazy ones and normal ones. When announcing Events, it will be specifically stated which Events server the Event is taking place in. This second Events server will also help with other...